Read the baby before you pick a room
Use three signals together.
- The name tells you who. Task text can put the name in brackets, as in [POPO] Fever - Kitchen syrup. A nursery prompt can name Toto on Pick Up.
- The icon or objective tells you the problem. ZZZ means the crib bedtime landed. A poop icon over a baby that also offers Pick Up is a diaper cue. A stain means the bath. Fever names syrup.
- The prompt tells you the action you can take right now: Pick Up, Put Down, Seat, Change Diaper, or a light response.
The five names used for the house roster are Popo, Lulu, Toto, Mimi, and Nunu. Toto and Popo are the names printed in task text. Lulu is the name read from the phone in a play session and the name a player used after losing a baby. Mimi and Nunu come from the day-by-day shift notes.
Diapers
Carry the soiled baby to the nursery. During Day 3 Bedtime the long white dresser shows Changing Table and Change Diaper while you are holding a baby.
A shift walkthrough says the diaper bin fills to 5/5 and then has to be emptied. The outdoor target is labeled Trash Can with the action Throw Away Trash. That bin limit is from the walkthrough, not from an on-screen tutorial line, so treat 5/5 as a reported cap and empty the bin when the can prompt appears.
Baths
The tutorial task is Wash the stained baby in the bathtub. Use the white tub of water in the tiled bathroom. Black residue and contamination stains are the same trip: carry the baby to that tub before the stain spreads. A walkthrough also says ignored black slime spreads on the floor. Wipe puddles when the floor itself is the problem, and wash the baby when the baby is the problem.
Play and bedtime
The nursery has a red-and-yellow toy box for play. Ordinary bedtime is: lay the baby in a crib and start the sleep music. ZZZ is the success icon.
Do not use that routine on the ritual baby. If the objective says Put the ritual baby to sleep and a countdown is running, you are in the timed nursery scene, usually with a red room. That scene is covered under protection and the Day 5 notes.
When a baby is simply gone
Check the hallway, the front door, and the yard before you cook another meal. A baby that wanders out unattended can be removed from the run. Close the door after every arrival and after every trash run.
Fever
The on-screen Day 5 task [POPO] Fever - Kitchen syrup names both the baby and the item. A shift walkthrough instead introduces fever on Day 3 and says to take Fever Syrup from the kitchen counter, then time the prompt for when the sick baby looks at you. Use kitchen syrup on the named baby. If your objective names a different baby than Popo, follow the bracket on your screen.
