Baby Care

Diapers, Baths, Play, and Fever

Match the name, the overhead icon, and the prompt, then use the changing dresser, the bathtub, the toy box, or kitchen syrup.

Diapers, Baths, Play, and Fever

Match the name, the overhead icon, and the prompt, then use the changing dresser, the bathtub, the toy box, or kitchen syrup.

Read the baby before you pick a room

Use three signals together.

  • The name tells you who. Task text can put the name in brackets, as in [POPO] Fever - Kitchen syrup. A nursery prompt can name Toto on Pick Up.
  • The icon or objective tells you the problem. ZZZ means the crib bedtime landed. A poop icon over a baby that also offers Pick Up is a diaper cue. A stain means the bath. Fever names syrup.
  • The prompt tells you the action you can take right now: Pick Up, Put Down, Seat, Change Diaper, or a light response.

The five names used for the house roster are Popo, Lulu, Toto, Mimi, and Nunu. Toto and Popo are the names printed in task text. Lulu is the name read from the phone in a play session and the name a player used after losing a baby. Mimi and Nunu come from the day-by-day shift notes.

Diapers

Carry the soiled baby to the nursery. During Day 3 Bedtime the long white dresser shows Changing Table and Change Diaper while you are holding a baby.

A shift walkthrough says the diaper bin fills to 5/5 and then has to be emptied. The outdoor target is labeled Trash Can with the action Throw Away Trash. That bin limit is from the walkthrough, not from an on-screen tutorial line, so treat 5/5 as a reported cap and empty the bin when the can prompt appears.

Baths

The tutorial task is Wash the stained baby in the bathtub. Use the white tub of water in the tiled bathroom. Black residue and contamination stains are the same trip: carry the baby to that tub before the stain spreads. A walkthrough also says ignored black slime spreads on the floor. Wipe puddles when the floor itself is the problem, and wash the baby when the baby is the problem.

Play and bedtime

The nursery has a red-and-yellow toy box for play. Ordinary bedtime is: lay the baby in a crib and start the sleep music. ZZZ is the success icon.

Do not use that routine on the ritual baby. If the objective says Put the ritual baby to sleep and a countdown is running, you are in the timed nursery scene, usually with a red room. That scene is covered under protection and the Day 5 notes.

When a baby is simply gone

Check the hallway, the front door, and the yard before you cook another meal. A baby that wanders out unattended can be removed from the run. Close the door after every arrival and after every trash run.

Fever

The on-screen Day 5 task [POPO] Fever - Kitchen syrup names both the baby and the item. A shift walkthrough instead introduces fever on Day 3 and says to take Fever Syrup from the kitchen counter, then time the prompt for when the sick baby looks at you. Use kitchen syrup on the named baby. If your objective names a different baby than Popo, follow the bracket on your screen.

FAQ

Frequently Asked Questions

What is Clone Baby Care (Anomaly)?

It is a free Roblox survival game by Oddbaby Studio. In Story Mode you feed, bathe, and put five babies to bed while something in the dark interferes. Escape Mode puts you in the role of a baby leaving a cloning lab.

Are there working codes?

No code for this game has been published, and no code-entry button has been confirmed. Codes for Clone Simulator belong to a different game and will not work here.

Which class should I buy first?

Babysitter is the cheapest care upgrade at 400 Baby Coins. Save for Detective at 800 Baby Coins if fake babies and strangers are what end your runs. Compare prices on the class pages before you spend, because Exorcist has conflicting listed prices.

Does the story stop on a fixed day?

One full walkthrough reports a survivor ending after Day 12. Players have also described runs that continued past 30 days and past 100 days. Follow the objective on your screen rather than assuming every server ends on the same day.