Two different light warnings
Do not treat every scary moment as the same button.
The baby is acting strange. This is the nursery tutorial. The objective tells you to drive off the Something with the camera flash. Take the photo with the flash enabled. The game's own line says that flash saves the baby and drives the Something off. A photo with the flash off does not count.
Protect the infected baby and Heal with light. This Day 1 objective names two tools: Camera flash or Beam Flashlight. Use either listed light on the infected baby. A paired line still says to drive off the Something with the camera flash.
You can Pick Up a named baby, carry them to a safer spot, and Put Down if you need a clear shot.
The Something
The Something is the threat in the dark from the game's own description. In play it is the tall shadow with red eyes that watches doorways and hallways. Dark fog or red light in the rooms is the walkthrough's cue that it is close. Point the phone flash or a beam flashlight at it.
Babies caught in its path pick up black particles and cry. Carry a stained baby to the bathroom tub. Your own contamination is a separate bar: the Robux First Aid Kit is described as lowering your contamination right away, and the Bodyguard class is described as slowing contamination spread by 30 percent.
When the flash fails
Class text for Exorcist says the camera flash never breaks. That only makes sense if the flash can break on other classes. A shift walkthrough says to use the repair prompt on the fuse when the flash dies, and to do it before the entity reaches you. Look for that fuse prompt if the camera stops firing. Exorcist also starts with a Beam Flashlight, which is the other tool named under Heal with light.
Ritual bedtime is not the flash event
On the Day 5 bedtime scene the objective is Put the ritual baby to sleep. The nursery is red and a countdown is visible. One observation shows that timer moving from 22 seconds to 21 seconds. A shift walkthrough describes about 30 seconds. Follow the numbers on your screen. Pick up and settle the ritual baby before the timer ends. Do not answer this objective with a flash photo unless a second line tells you the baby is acting strange.
Doors, shutters, and fakes
Keep the front doors closed when identical bald babies are lined up outside the gate. Camera flash is also used on dark particles that track inside.
A walkthrough describes a metal shutter slamming across the hallway. Hold the interaction to lift it. While it is down you are cut off from the nursery.
Strange or duplicate babies go to the quarantine cage in the front yard, on the left in that walkthrough. Put the baby in and shut the gate. Leaving a strange baby indoors is described as raising contamination.
Anyone trying to carry a baby out of the house is the problem, even in a uniform. The Day 4 notes say the real warning is that the police will never take the babies away. Take the baby back and get the visitor out.
What to do first when the house feels wrong
- Read the objective. It will say strange, infected, ritual, or an ordinary care word.
- If it says flash or heal with light, use camera flash or the Beam Flashlight.
- If a baby is stained, use the tub.
- If the baby is an extra or looks wrong, use the yard cage.
- If a visitor is holding one of your babies, take the baby back before you chase.
