What you are walking into
Story Mode, also called Day Survival, starts when five babies arrive at the house. The Roblox listing asks you to feed them, bathe them, put them to bed, survive strange anomalies, and protect them from something in the dark.
The opening tutorial is shorter than a full shift. It teaches one baby, one meal, one flash photo, one bath, and one bedtime, then shows the Day 1 card You became a guardian.
Opening order
- Take the baby at the front door into the house and shut the door behind you.
- Read the phone. The Lab Director's messages say the babies escaped after a lab accident and ask you to care for them. One playthrough hears a text that an accident happened at the lab, the baby's understudy escaped, and you should look after them until someone comes to get them. A building-manager line in that same session says welcome to your new home.
- Check the objective list. Day 1 can show both Feed the Babies and Check your messages at the same time.
- Cook and serve porridge. The feeding guide has every prompt.
- When the nursery says the baby is acting strange, take a photo with the flash on. An ordinary photo does not drive off the Something.
- If the task says to wash the stained baby, carry that baby to the white bathtub that already has water.
- Lay the baby in a nursery crib and play the sleep music. ZZZ above the baby means that bedtime step landed. The Day 1 title card follows.
Handling prompts you will see immediately
- Pick Up lifts the baby you are looking at. A nursery baby can be labeled Toto on this prompt.
- Put Down sets a carried baby on the floor.
- A kitchen high chair uses a separate High Chair or Seat prompt. Do not expect Put Down to count as seating.
- The pot on the hob shows Pot or Cook before it is ready, and Pick Up Pot once the porridge is yellow.
After the title card
More babies arrive and the same chores repeat for the whole group: food, play, diapers, baths, and cribs. Keep the front door closed between arrivals. A neglected baby that reaches the yard can be treated as lost for that run.
Read the house landmarks if a prompt names a room you cannot find, and protection before you treat every cry as hunger.
What this tutorial does not cover
Fever syrup, the quarantine cage, impostors at the door, and the ritual bedtime are later shift events. They are written up in the day notes, not in this opening sequence.
