Match the prompt to a landmark
The house is small, but the prompts use object names. Find the object, not a vague room.
Kitchen
Landmarks: the ingredient fridge, the pot on the hob, and the high chairs. A pale blue high chair by the kitchen window marks the tutorial feeding spot.
Use it for porridge, for Feed the Babies, and for kitchen syrup when a fever task sends you here. The Day 5 line [POPO] Fever - Kitchen syrup points at this room even if you are standing in the nursery when you read it.
Nursery
Landmarks: a row of cribs, a long white changing dresser, and a red-and-yellow toy box.
- Cribs plus sleep music, then ZZZ, are ordinary bedtime.
- Changing Table and Change Diaper appear on the dresser while you carry a baby during Day 3 Bedtime.
- The toy box is the play spot.
- This is also where the tutorial says the baby is acting strange. Use the camera flash here when that line is up.
- A red nursery plus Put the ritual baby to sleep is the Day 5 ritual, not ordinary bedtime.
Bathroom
Landmark: tiled walls and a white bathtub that already contains water.
The tutorial wash and later stain washes both use this tub unless a task names a different target. Do not hunt for an empty tub and try to fill it if the water-filled one is the landmark you were given.
Entrance
The walkthrough places a CCTV monitor by the front door and a supply shelf under it. If the monitor glitches and shows a red light, interact with it and finish the bar. Pure water, energy drinks, recorders, medkits, and flashlights are the shelf goods that walkthrough lists for Baby Coins.
The metal shutter cuts the hallway off from the nursery when it drops. Hold the lift prompt. While you are outside or in the yard, shut the front door again before you go back to a crib.
Front yard
The quarantine cage is outside, described on the left. Strange and duplicate babies go in, then the gate closes. The outdoor Trash Can with Throw Away Trash is the diaper-bin dump. Do not leave a real baby in the yard while you do either job. A baby that reaches the gate unattended can be lost for the run.
If you are lost mid-task
Read the noun in the objective. Fridge, pot, high chair, crib, changing table, bathtub, trash can, and cage are all labeled in play. The phone messages sit beside those objectives. They explain the lab accident. They do not replace the prompt.
